The Victorian Laser Skirmish Association Incorporated
VLSA collage

The Victorian Laser Skirmish Association Incorporated is a not-for-profit sporting association that organises extended duration skirmish events for the passionate laser skirmish enthusiast in Victoria, Australia.

The VLSA is powered by FragTag advanced combat simulation systems, providing non-projectile firing infra-red electronic taggers, variable damage and weapon modeling, extensive game customization, field resupply, simulated medical devices and other simulation accessories.

Currently our skirmish events run approximately every 4–6 weeks, on a Saturday from 9am to 5pm, within 1–2 hours of Melbourne.

We also have a 24 hour overnight game each year, usually in the later part of the year, called O.N.E. (Over Night Event)

The VLSA Committee is made up of individuals from Geelong, Melbourne and Ballarat. We hold an Annual General Meeting once a year. All game fees are put back into the VLSA to buy new gear to further enhance the experience we can provide.

Contact Email: thevlsainc@gmail.com

Facebook: VLSA Facebook page


Next event details:

Next event poster

Upcoming events:

Upcoming events poster

Click this link to register for the next event!

VLSA Deployment Registration


More information

Games are held every 4–6 weeks at one of the four fields. Registration starts at 9am and we leave the field by 5pm.

We play two types of game: Skirmish days that we play at the smaller fields and CombatSims deployments that run a single scenario for the full day. We only have skirmish days a couple of times a year; they are a great introduction for a first time player and also a good opportunity for regular players to try out a new role. We also occasionally run training scenarios to help improve skills of all players and these take place at the start of the day.

Cost for a full days play is $45, this includes tagger hire. There is also a $20 membership fee that is payable at you first game and are due again at your first game of the financial year.

If you would like to attend a deployment simply send us an email and ask to be registered for the upcoming game. We will reply and confirm your registration. You will be given a link to an online form that you need to fill in before you attend the game. The form will add your contact details to our membership database. It only needs to be filled in once.

If you would just like to be put on our event notification list, send in an email and we will add you to the list. You will receive an email 3–4 weeks before each deployment and you can reply to that if you wish to attend. You may unsubscribe at any time.

Further event details will be emailed in the week leading up to the event, make sure you read these carefully and are clear on the directions and arrival time.

Email us at theVLSAinc@gmail.com


What to bring

Toilets


VLSA Field Manual

VLSA Field Manual thumbnail

Click on the picture to access the most up to date version of the VLSA field manual.

This document was written as a tool for existing members to refer to when needed and for potential players to explore when considering attending one of our events.


Team Roles

These positions do not require any previous experience, just a willingness to learn and have a go.

CCT (Combat Controller)

They are admin members; their role is to run the game, handle technical issues and perform respawns (casevac) of any dead players.

Section Commander (Secco) / Squad Leader

The boss of the section whose role is to make decisions and give orders to the rest of the team.

2IC (Second in Command)

Supports the Secco and takes command if the Secco is out of action.

Medic

The medic carries the section simulated med box and is responsible for issuing simulated first-aid to the wounded in order to keep the section in the fight.

Scout

The scout is responsible for taking first position in a section formation, and leading the section to rendezvous or objectives.

Ammo Carrier

The Ammo Carrier is responsible for carrying the teams ammunition in the form of the ammobox, it will refill a players ammo or recharge a physical magazine.

Section Gunner

Responsible for heavy firepower of the section with the use of a M249 Squad Automatic Weapon.

Engineer

Responsible for carrying and implementing any simulated explosive ordnance issued to the team.

Specialist Weapons

In addition to the standard rifles (Predator and R1), players can be issued with more specialised weaponry to match their selected role. These include the SL8 marksman rifle, the M249 SAW, LMG, grenades and claymores.

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